

When the device receives a signal on the selected channel, it sets the light to the triggering team's color. If you choose a team, this option overrides the Color option.ĭetermines how long a player must interact with the light to turn it on.ĭetermines which team is allowed to turn on this light.ĭetermines how long a player must interact with the light to turn it off.ĭetermines which team is allowed to turn off this light.ĭetermines whether the light toggles on or off when it is hit by a Sequencer pulse, or an RNG trigger. None, Waiting For Players, Game Countdown, Game Startĭetermines how long it takes for one color to blend into the next, or to enable or disable the light.ĭetermines which team color this light is set to. Casting shadows impacts graphics performance.įinding and Placing Devices from the Customizable Light Gallery If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the CUSTOMIZE panel.ĭetermines whether players can turn the light on or off by interacting with it.ĭetermines whether the light casts shadows. Press Esc to detach the device from your phone.

Use your phone tool to position the device, then left-click to place it.

Press Esc to return to your island in Create mode. You can also use the Search box or the Categories panel on the left to find the gallery.Ĭlick OPEN then select your device in the gallery.Ĭlick PLACE NOW to place immediately, or put the device in the QUICK BAR to place later. When the device receives a signal on the selected channel, it returns the light to its normal brightness.įinding and Placing Devices from the Military Light Galleryįrom Create mode, press the Tab key to open the CREATIVE inventory screen.Ĭlick the GALLERIES tab and scroll to select the gallery that has your device. When the device receives a signal on the selected channel, it dims the light by the specified amount. When the device receives a signal on the selected channel, it resets the light to its initial state.ĭisables the device when receiving a signal on the selected channel.Įnables the device when receiving a signal on the selected channel. If the light is off when the device receives the signal, it turns the light on. When the device receives a signal on the selected channel, it turns the light on if the light is off. Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.Įnables the device (turns on the light) when receiving a signal on the selected channel.ĭisables the device (turns off the light) when receiving a signal on the selected channel. Also, this device can transmit signals when certain conditions are met. This device has receivers that perform a variety of functions when receiving a signal over a channel. Most devices will also pass the identity of the player who triggered the device with the signal. The receiving device needs to be set up to receive the signal on the same channel.Ī channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel.

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. How much time it takes, in seconds, for the dimming transition to complete. None, All, Create Only, Game Countdown, Gameplay Onlyĭetermines in which phases the device is enabled.ĭetermines the intensity of the light, as a percentage of its maximum intensity.Ĭonstant, Flicker, Wave, Short Circuit, Party, Windy, Flashĭetermines whether the light plays a Light Rhythm, and if it does what type it plays.ĭetermines the time multiplier for the Rhythm Preset.ĭetermines how much to dim the light when using channel controls.
