

My only suggestion would be to buff his non-fire strongs because those things just do NOT kill at all. Second Jump is Similar to peach double jump, and aerials can be double jump cancelled.Initial Impressions after playing with the character: Sweetspot moves, Uair, and U-tilt tend to Kill at as low as 67%. Also Explodes and disappears if Neutral Special is pressed while a cloud is on the field. Disappears if hit with a sweetspotted move from Absa, disappears after down Special explosion, Disappears if another cloud is created by the same Absa. If no cloud is out, It charges Absa up to explode after the same amount of time.Ĭlouds: Only one cloud can be on the field at one time. Second direction has slightly more distance than the first.ĭown Special: If a cloud is out, it charges up the cloud to explode after a set amount of time. Up Special: Pikachu recovery that allows two directions, limited to 8 Directions (Cardinal and Intermediate), You have no landing lag if you touch the ground before using one direction, or if you use it in the air/ground, touch the ground again, then change direction upwards. Side Special: Makes a cloud that can be sent outwards for as long as you hold down the Special button and directionally influenced up or down (Similar to SSBM Zelda Side Special). Neutral Special w/ Cloud out (Held down) : draws a line of electricity between you and the cloud. Grounded Neutral Special: Makes a cloud above Absa.Īerial Neutral Special: Makes a cloud below Absa. U-Strong: 3 hitboxes slightly above Absa, 3% up and slightly forwards, 3% up and slightly forwards, 8% with increased knockback straight upwards. (Resembles a weaker version of peach Down Smash). first 4 hitboxes have knockback facing Absa, last hitbox has increased knockback facing forwards and upwards away. Uair: large hitbox entirely above Absa, 12% damage, upwards knockback.į-Strong: 5 hitboxes, 2%, 2%, 2%, 2%, 8%, first 4 have almost no knockback, 5th has more knockback and larger hitbox.ĭ-Strong: 5 hitboxes alternating front 2%, behind 2%, front 2%, behind 2%, both 5%, can very loosely link into eachother. Nair: 5 hitboxes (Resembles melee mewtwo nair) 2%, 2%, 2%, 2%, 5%, upward knockback with increased knockback on last hit.įair: Same as Dair except sweetspot hitbox sends opponent forwards instead of downwards.īair: Same as Dair except sweetspot hitbox sends opponent backwards instead of downwards. U-Tilt: large quick oval hitbox above Absa, 10% damageĭair: 6% hits forwards and upwards away, has a sweetspot that does 6% more damage ontop of normal hitbox and spikes opponents. All the Turtles can participate in Cooperative Attack to beat enemies and players can give commands to the AI.Jab: 4% each hit, can be held down for hitbox every 2 framesĭash atk: 2 hitboxes, 3% and 8% respectively, low knockback to combo into eachotherį-tilt: long startup, 5% damage, range covers entire stage of Fire Capitol minus the distance of Absa's roll, hits straight infront of her Even when you have less than 4 players to play, the other Turtles will be at your side, controlled through AI. Story Mode can be played with 1-4 players. With the Target Attack system, players will be able to lock onto specific enemies and block, dodge or counter attack accordingly for smoother and more maneuverable combat. For even greater control, TMNT3 features a new combat system called the Target Attack system that lets gamers play more instinctively and strategically. The effect of this attack changes depending on the number of players working together (between 2-4 players). Cooperative play lies at the heart of TMNT3 and gamers who team up with friends for multiplayer action are rewarded with exclusive features such as Cooperative Attack for even more shell shocking damage to enemies. Being able to select which ninja scrolls to use allows the Turtles to use various special abilities strategically. The Ninja Scroll System is another new feature on TMMT3. These experience points allow players to improve and evolve their Turtles' traits and abilities for more varied, powerful attacks and moves.



Gamers can play as their favorite Turtle alone or with up to three friends, earning experience points along the way as they slash and bash Foot Ninjas and powerful, well-known bosses from the TMNT universe. TMNT3 puts more of a focus on teamwork, character development and control than any other console Turtles game to date.
